Samantha Hunyz wrote:Shotty GoBang wrote:The last time we Scouts debated the idea ... which we debated at length ... the majority were opposed unless we could toggle it off/on (ON for PC, otherwise OFF). Quite a few of us rely on sneak attacks, which tend to involve sneaking up directly behind a target. Timing is everything, and you don't want your target getting jumpy.
Teammates (even squaddies) tend to move in the direction of the nearest red and fire without second thought. Bad news for us Assassin types who may be stalking or closing gap when the "help" arrives.
If MedFrames must have this of us, then let them have it.
But don't call it a "Scout Buff" ... this is not what we've waited for.
Permit us to toggle it off and on; it'll likely do us more harm than good.
I expected better from you Shotty. I liked this idea before the black eagle event. I like it even more now. I would run in a squad with a logi throwing up an active scan, my team would engage. During the firefight, I could easily slip behind the reds and go down the-áline with my Shotty getting multiple easy kills in a row. This is exactly how it will help you if we scouts share info with our squad. We would scan the enemy on approach of their rear. Our squad engages from the front holding their attention.
As for an on/off button, simply don't squad up. If you must play as an individual and do not wish to contribute, do so like every everyone else does and go solo. Being selfish and trying to be a solo assassin but in squad makes little sense to me. Trying to prevent scouts from being able to contribute in a way that makes sense is selfish. This is not a medium suit buff, it is a teamwork buff.
You can call it want you want but this would limit several play styles and random squading, if I want to broadcast a location I use verbal communication which is sufficient for those who are close enough to understand it and provides it when I want it (or I use an active scanner, which is one of the cheapest equipment items out there). But having a red revealed, teammates automatically and non tactfully start assaulting it, which may alert the general hoard of enemies nearby stirring up the hornets nest when I am next to it and I am the one that gets stung vs being able to take out the peripherals before anybody is notified and verbally have teammates approach.
Also most scouts are not with the pack per say, but are off with A) other scouts or B) another person, which none of these scenarios needs the feature you suggest.
Also I may just be having fun joining random squads and may not want to communicate that kind of information which may in fact hurt me.
I'd rather have the passive scanner have strengths that differ from the active scanner, not a mirror which then literally makes the active scanner a "scout in a pocket"
You so can throw me in that group of naysayers.